![]() As you walk around, only solving a puzzle or beating a boss will result in small exchanges. You're introduced to Fury's horse and her obligatory sidekick, only to never hear from them again, or much else for that matter. Fury is left with the task of capturing the seven deadly sins down on earth. The story, what little there is, runs parallel to its predecessor: War is charged by the Council for unleashing the apocalypse, Death is out to prove his brother's innocence and Strife is, uh, busy dealing with other things. The intricate character design is as enjoyable as always. Unfortunately Gunfire Games goes about the trim like an overzealous hairstyling trainee who didn't know when to stop, leaving us with a game that just barely skirts the edges of boredom at times. The Darksiders sequel we have now is the result of this precarious second lease of life.ĭarksiders 2 introduced drastic changes, like the massive inventory, the large number of weapons and the skill tree, to little applause, so part three does away with all of that. Six years after the last instalment - and some five years since the liquidation of the series' original publisher - Darksiders now has a new-ish publisher and a new-ish developer: THQ Nordic rose out of the ashes of THQ and many of the original Darksiders devs now work at Gunfire Games. ![]() Availability: Out now on Xbox One, PS4 and PC. ![]() In Darksiders 3, you get to do that once again - and little else besides. When elsewhere the worlds are getting bigger, the narratives more urgent and the collectables more numerous, games such as Darksiders generally have only one goal: hitting monsters on the noggin. ![]() There's something of the palate cleanser to the faithful hack and slash game. Darksiders' schlocky action makes a welcome return, though it's not enough to shake the feeling you've played this before - and better. ![]()
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